![]() Sure 3 star buildings can be better, but really it's not that much of an increase in the efficiency over 2 star, except for planks. ![]() Market - increasing carry capacity is always amazing. Temple (or whatever that service building is called that lowers hostility by 100) - very convinient if you didn't roll any hostility reduction buildings. I very rarely see toolsmith in the offers, so tend to prefer tinkerer more. Tinkerer - for me it's a better building than toolsmith despite being of less efficiency for tools, but I can't remember why for whatever reason. No need to process anything, just straight up grow them. Grove - crytallized dew bars for the win. Small farm - wheat is easy to amass a lot of, can be used for ranch, flower and crop packs. ![]() Provisioner - flower and well provisions, all at a decent efficiency. ![]() Forager/herbalist is not always usefull, but trapper can be used on tons of nodes, plus meat is the easiest food to process into complex one.Ĭarpenter - planks and goods are amazing. ![]()
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